IMPLEMENTATION OF THE LINEAR CONGRUENT METHOD IN INTERACTIVE QUIZ GAMES APPLICATION

Limbong, Tonni and Matondang, Zekson Arizona (2021) IMPLEMENTATION OF THE LINEAR CONGRUENT METHOD IN INTERACTIVE QUIZ GAMES APPLICATION. INFOKUM, 10 (1). pp. 332-336. ISSN 2302-9706

[thumbnail of Artikel] Text (Artikel)
294-Article Text-833-1-10-20220207.pdf - Published Version
Available under License Creative Commons Attribution.

Download (604kB)
[thumbnail of Per Review] Other (Per Review)
3. Implementation Of The Linear Congruent Method In Interactive Quiz Games Application.pdf - Published Version

Download (499kB)
[thumbnail of Cek Plagiat] Other (Cek Plagiat)
3. PCX - Report.pdf - Published Version

Download (247kB)
[thumbnail of Sertifikat Akreditasi] Image (Sertifikat Akreditasi)
sertifikat Infokum.png - Other

Download (332kB)

Abstract

The implementation of the Linear Congruent Method (LCM) in the interactive quiz game based on macromedia selects the suitcase used to generate random numbers. Generating numbers using the linear congruent method uses the formula x(n+1) = (axn+c) mod m. Giving variable values that continue to change greatly affects the game process and can avoid the occurrence of fixed or repeated patterns. In addition, giving a variable that changes can also prevent duplication of questions in a row. Meanwhile, to prevent unwanted random numbers from emitting is to set the variable m as a barrier. From the results of the implementation of the above method in an interactive quiz based on macromedia flash, it can display very varied suitcases that can be played by users with each level of difficulty

Item Type: Article
Subjects: 000 Computer science, information , general works > 005 Computer programming, programs, data
Divisions: Karya Ilmiah Dosen > Karya Ilmiah Dosen
Depositing User: Tonni Tonni Limbong
Date Deposited: 10 Apr 2023 17:14
Last Modified: 05 Mar 2026 08:36
URI: https://eprints.ust.ac.id/id/eprint/9

Actions (login required)

View Item
View Item